By Janna Jackson Kellinger
This e-book is a consultant to designing curricular video games to fit the desires of scholars. It makes connections among games and time-tested pedagogical options comparable to discovery studying and suggestions to enhance scholar engagement and studying. It additionally examines the social nature of gaming corresponding to innovations for driver/navigator companions, small teams, and full classification buildings to aid make considering noticeable; it expands the conventional layout strategy lecturers interact in via encouraging use of online game layout thoughts similar to playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. through drawing on a number of fields corresponding to platforms considering, layout conception, evaluation, and curriculum layout, this ebook is determined by concept to generate recommendations for practice.
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A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger